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	<id>https://wiki.tibiarpgbrasil.com/index.php?action=history&amp;feed=atom&amp;title=Lumbering_Carnivor</id>
	<title>Lumbering Carnivor - Histórico de revisão</title>
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	<updated>2026-08-06T03:56:06Z</updated>
	<subtitle>Histórico de revisões para esta página neste wiki</subtitle>
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	<entry>
		<id>https://wiki.tibiarpgbrasil.com/index.php?title=Lumbering_Carnivor&amp;diff=4598&amp;oldid=prev</id>
		<title>Edivaldo: Criou página com '{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}} | name             = Lumbering Carnivor | hp               = 2600 | exp              = 1452 | boss             =  | isboss           = não | bosstype         =  | bosscooldown     =  | bosstimeout      =  | summon           =  | convince         =  | illusionable     = não | creatureclass    = Criaturas Mágicas | primarytype      =  | secondarytype    =  | pushable         = não | pushobjects      = sim | spee...'</title>
		<link rel="alternate" type="text/html" href="https://wiki.tibiarpgbrasil.com/index.php?title=Lumbering_Carnivor&amp;diff=4598&amp;oldid=prev"/>
		<updated>2023-09-10T13:22:31Z</updated>

		<summary type="html">&lt;p&gt;Criou página com &amp;#039;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}} | name             = Lumbering Carnivor | hp               = 2600 | exp              = 1452 | boss             =  | isboss           = não | bosstype         =  | bosscooldown     =  | bosstimeout      =  | summon           =  | convince         =  | illusionable     = não | creatureclass    = Criaturas Mágicas | primarytype      =  | secondarytype    =  | pushable         = não | pushobjects      = sim | spee...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox_Criatura|List={{{1|}}}|GetValue={{{GetValue|}}}&lt;br /&gt;
| name             = Lumbering Carnivor&lt;br /&gt;
| hp               = 2600&lt;br /&gt;
| exp              = 1452&lt;br /&gt;
| boss             = &lt;br /&gt;
| isboss           = não&lt;br /&gt;
| bosstype         = &lt;br /&gt;
| bosscooldown     = &lt;br /&gt;
| bosstimeout      = &lt;br /&gt;
| summon           = &lt;br /&gt;
| convince         = &lt;br /&gt;
| illusionable     = não&lt;br /&gt;
| creatureclass    = Criaturas Mágicas&lt;br /&gt;
| primarytype      = &lt;br /&gt;
| secondarytype    = &lt;br /&gt;
| pushable         = não&lt;br /&gt;
| pushobjects      = sim&lt;br /&gt;
| speed            = 200&lt;br /&gt;
| charm            = &lt;br /&gt;
| defense          = 65&lt;br /&gt;
| mitigation       = 1.82&lt;br /&gt;
| ocorrencia       = comum&lt;br /&gt;
| dificuldade      = médio&lt;br /&gt;
| maxdmg           = 880&lt;br /&gt;
| abilities        = &lt;br /&gt;
| hab_physical     = [[Melee|Corpo a corpo]] (0-300); [[Distance Fighting|Crystalline Arrow]] (0-200);  [[Magias de Criaturas#Beam|Tiny White]] (180-210); [[Magias de Criaturas#Beam|Short White]] (160-190)&lt;br /&gt;
| hab_earth        = [[Magias de Criaturas#Ball|Explosion]] (190-240)&lt;br /&gt;
| hab_fire         = &lt;br /&gt;
| hab_death        = &lt;br /&gt;
| hab_energy       = &lt;br /&gt;
| hab_holy         = &lt;br /&gt;
| hab_ice          = &lt;br /&gt;
| hab_lifedrain    = &lt;br /&gt;
| hab_manadrain    = &lt;br /&gt;
| hab_drowning     = &lt;br /&gt;
| hab_cura         = &lt;br /&gt;
| hab_invis        = &lt;br /&gt;
| hab_velocidade   = &lt;br /&gt;
| hab_debuff       = &lt;br /&gt;
| hab_invoca       = &lt;br /&gt;
| hab_drunk        = &lt;br /&gt;
| hab_paralyze     = &lt;br /&gt;
| hab_antitrap     = &lt;br /&gt;
| physicalDmgMod   = 100%&lt;br /&gt;
| earthDmgMod      = 100%&lt;br /&gt;
| fireDmgMod       = 120%&lt;br /&gt;
| deathDmgMod      = 100%&lt;br /&gt;
| energyDmgMod     = 100%&lt;br /&gt;
| holyDmgMod       = 100%&lt;br /&gt;
| iceDmgMod        = 100%&lt;br /&gt;
| healDmgMod       = 100%&lt;br /&gt;
| reflete          = &lt;br /&gt;
| immunities       = Invisibility, Paralysis&lt;br /&gt;
| ignoresfields    = Energy, Poison&lt;br /&gt;
| implemented      = &lt;br /&gt;
| removed          = &lt;br /&gt;
| respawnblocked   = não&lt;br /&gt;
| behavior         = Combate corpo a corpo e à distância. Luta até a morte.&lt;br /&gt;
| sounds           = &lt;br /&gt;
| locationRaid     = &lt;br /&gt;
| lootcomum        = 0-5 [[Platinum Coin]]s.&lt;br /&gt;
| lootincomum      = [[Axe]], [[Ice Rapier]], [[Sword]], 0-3 [[Blue Glass Plate]]s.&lt;br /&gt;
| lootsemiraro     = [[Giant Shimmering Pearl]], [[Glorious Axe]], [[Green Crystal Shard]], [[Green Gem]], [[Two Handed Sword]], [[Violet Gem]].&lt;br /&gt;
| lootraro         = [[Blue Gem]], [[Fur Armor]].&lt;br /&gt;
| lootmuitoraro    = [[Focus Cape]].&lt;br /&gt;
| lootEvent        = &lt;br /&gt;
| lootRaid         = &lt;br /&gt;
| notes            = &lt;br /&gt;
| history          = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Edivaldo</name></author>
	</entry>
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